swissmanrider a écrit des choses qui existent déjà et qui vont diminuer la quantité max d'asset pouvant être abonnés .... mmmh
Oui, mais un contenu officiel qui est moins suceptible d'entrer en conflit avec le jeu lui-même et qui sait : peut-être des facons de faire plus pratiques. Par exemple, les quais sont vraiment chiants à poser dans Cities Skyline et le résultat n'est pas toujours à la hauteur des attentes. Les quais sont vraiment plus faciles d'utilisation dans Cities XL (même s'ils ne font pas parti du contenu officiel) et j'espère que ca ressemblera plus a ca.
J'espère aussi que les quais soient à la cities XL ... mais vu ce qu'ils nous ont pondu avec after dark (les pontons à mettre au bord de l'eau super pas pratique et en plus a relier à la route) je ne suis pas très confiant. A voir..
Ça y est, il est sorti !
Et chez moi, ça bugge... Lorsque je clique sur un des éléments de l'onglet "murs", le jeu m'indique une erreur et boucle sans pouvoir en sortir !
Landscaping tools - Tools to edit terrain heights (Shift, Level, Smooth, Slopes), 3 brush sizes and 3 strengths are available in the option bar.
Paths - Paths were moved from Decorations to Landscaping Paths
Trees - Trees were moved from the Props Decorations group to Landscaping Trees
Rocks - Added rocks objects
Water Structures - contains Floodwalls, Quays and Canals
Decoration service renamed to Parks&Plazas
Parks - The Standard parks
Plazas - The Plazas style parks
Others parks - The parks which don't belong in the 2 categories above
Tourism & Leisure - After Dark DLC only, contains all the park assets from After Dark
Winter Parks - Snowfall DLC only, contains all the park assets from Snowfall and only shows if you are in a Winter map
New categories for Unique Buildings
The Environment panel of the Map editor now contains several terrain props such as ruined/abandoned buildings and rocks.
The roads, paths, tunnels and tracks now have a new button in the Option panel where you can select snapping and straight or curve type. The button has 3 states and can be used to cycle through 3 preset heights for the elevation step when using page up and page down.
New steam achievements implemented
Default maps updated with new environment props
Dam placement shows terrain topography
Blurry cliff textures improved
Fixed: Expansion 2: Text: SPA/FRE/RUS : In-Game: Line color will overlap the Line Name in the Public Transport - Lines detail window.
Fixed: PDX Accounts creation lacks countries (Montenegro added).
Fixed: Suggestion: Expansion 2: UI: The Lines Detail panel could be easier to access.
Fixed: Suggestion: Expansion 2: UI: The total number of transport lines could be added in the Lines Detail panel.
Fixed: Asset Editor: You can have two rows of Roads buttons at the same time
Fixed: Main Menu: Tools: Mouse wheel scroll does not work in the "map theme" selection screen. (Fixed also in theme selections.)
Fixed: Expansion 1: Design: The Prisoners and Cyclists statistics are displayed in the City Statistic even if the After Dark expansion has not been purchased.
Fixed: Expansion 2: Public Transport Lines can only be sorted in one direction
Fixed: Expansion: Design: Vehicles coming out of Cargo Hubs have incorrect path causing looping and traffic issues.
Fixed: Theme Editor: Changing the water normal for a theme does not get saved
Fixed: Faulty transition when connecting bicycle path to pavement path
Fixed: Expansion 2: Theme Editor: Grass color offset values doesn't get updated on the map immediately
Fixed: Expansion 2: It is difficult to understand the impact of Heating on the budget
Fixed: Expansion 2: Pathfinding: Sometimes, snow plows and road maintenance vehicles do not complete their work shift and disappear.
Fixed: Expansion 2: "Unsubscribe all" and "disable all" are missing a letter in 1600x900 resolution
Fixed: Keybinding strings under the Theme Editor tab are unlocalized
Fixed: Strings regarding themes in New Game and Load Game menus are unlocalized
Fixed: Text in Asset Editor tab of the Keymapping menu is cut-off in several languages
Fixed: Several entries in Keymapping \ Asset Editor are unlocalized
Fixed: Expansion 2: Snowfall map names in the New Game menu are unlocalized in Korean
Fixed: Expansion 2: Water & Sewage tooltip in Budget menu does not mention Heating.
Fixed: "Last updated" text overlaps button in several languages in the Content Manager
Fixed: The "Included in x styles" text does not get updated when switching language settings
Fixed: LOC: POL: The "Households" text in a district's Info Panel is overlapping with the Population graph.
Fixed: LOC: ALL: Map Editor: Import and Export Heightmap not localized.
Fixed: Expansion 2: Some of the new Snowfall props aren't localised in the Asset Editor
Fixed: Expansion 1: "2x3_Nightclub01" has wrong sort of names
Fixed: German language - 'Reset Configuration' button is inconsistent (big letters) with other buttons
Fixed: Gameplay option "dynamic weather" is translated wrong to German
Fixed: LOC: FRE/POR/RUS/POL/GER: Text: The warning message when changing resolutions is cut-off.
Fixed: Several non-winter maps in the New Games panel are not localised in any language except English
Modding: Added few serializers for some data types to go into CRPs (DepotAI.SpawnPoint, PropInfo.Effect, BuildingInfo.SubInfo, PropInfo.ParkingSpace, PropInfo.SpecialPlace)
Modding: Improved error handling for mods causing exceptions during the ILoading interface callbacks and consequently disabling other mods
Modding: Added profiling ability for custom content loading (using the --enabled-dev-ui toggle, Show loading profile and Show custom content)
Dezelle a écrit Ça y est, il est sorti !
Et chez moi, ça bugge... Lorsque je clique sur un des éléments de l'onglet "murs", le jeu m'indique une erreur et boucle sans pouvoir en sortir !
Tu dois avoir un mod qui pose problème. De mon coté ca marche.
Je trouve ca assez bien fait. On peut détourner une rivière.
Concernant les canaux... c'est dur la profondeur suit la hauteur du terrain. Ainsi un canal qui traverse une montagne.... ca marche pas bien.