Encore un apercu négatif de la part de JV.fr... mais pour d'autres raisons :
Selon eux... l'IHM est beaucoup trop grosse... et le jeu prend les joueurs pour des abrutis avec des alertes ridiculement grosse. Bref un prémisse au casual.
un jeu Facebook... un jeu ou on est obligés de suivres des "quêtes" et d'avoir des ti-namis pour que l'expérience de jeu soit intéréssante... un jeu pour les ti gamins de 12 ans et les vieux retraités qui on rien a faire de leurs journés mais qui comprennent rien a l'informatique... bref ceux qui on besoin de se faire montrer le chemin et de se faire tenir la main... et pour le HUD qui est trop gros... je crois (j'èspère) qu'il sera possible de le modifier dans les options...
heureusement l'aspect gestion que maxis nous avais promis avec son glassbox semble être réussi!
Kill a man, you're a murderer. Kill a million, a conqueror. Kill them all, a god.
Sur les 4 (ou 5?) reviews que Dave8888 vient de publier, il n'y en a qu'une qui soit réellement négative... (JV.com en avait déjà publié une où le jeu avait presque une note parfaite!)
Dans l'ensemble je trouve cela très positif! J'ai surtout hâte de lire le compte rendu de Laurent!
Merci Dave8888 de partager toutes ces infos avec nous!
dv
----------------------------------------------------------------------------------
Tu m'as dit: «Le noir, l'arabe, le blanc ou le juif sont à l'homme ce que les fleurs sont à l'eau »
message posté le 17 août 2012 à 21h18édité le 17 août 2012 à 21h38 par dave8888 [membre]
De rien DV, ca me fait plaisir de partager cela avec vous
Cependant d'après moi 2 des 4 tests FR sont plutôt à tendance négative (GK.com et JV.FR) et à l'inverse... deux sont très positive (voir un peu trop?) (JV.com et GB.fr).
De la même manière 2 tests de particuliers sont eux extrêmement positif mais seul un est réellement pertinent car la personne qui a joué connait SC4 et SCS aussi, ce qui lui permet de comparer.
Peut être que Laurent saura nous éclairer un peu plus sur le sujet sur ce qu'est réellement SimCity.
Voici la suite du test d'hier :
Reddit.com a écrit So, here we go again with another round of your questions, answered by your Community Detective™!
Part 1 can be found here.
Let me state again that this was a limited demo that had Pre-Alpha status, so please don't jump to any conclusions regarding the final game. Everything that's written here could be subject to change.
I think, importantly on this point, we need to figure out whether it has taken many many steps back away from Simcity Societies.
I can already say from my limited gametime that it will not be like SC:S at all. The simulation is much deeper and there is no focus on WHO is living in your city, but rather HOW your city is set up. I had more fun in the demo than I had in all of SC:S, so that should take away your fear.
I would like to hear about the highways and highway exchanges, along with other infrastructural points of interest
Dude, please take a seat, cause this one was really hard to swallow: There was no option to build highways in the demo. The only thing that I could do was connect the city to the already existing highway on the edge of town. At first, this was a true shock. But now that I have slept over it, it kind of makes sense. Building highways was a pain in the ass in SC4. I have thought about it for a long time, but I cannot imagine a game system that would make planning and building complex highways as easy as it needs to be. So while I will definitely miss building my own highways, I am also kind of glad that I don't need to fiddle around for HOURS with the highways and their intersections in SC5.
Obviously, some of you like haljackey are gonna hate it, if there will not be highway building in the game. But for the majority of players, it is probably better not to have a highway building system instead of the - sorry - broken one from SC4.
Again, this is obviously subject to change for the final version, so please take this with a grain of salt before flooding the internet with "HIGHWAY RRAAAAAGEEE" posts. Please keep the discussion on a constructive level, that way you can voice your concerns in a way that will be heard by maxis. If you rage, you lose
Although it's a stretch, my dream for this game is to have the ability to make stuff like this: http://maps.google.com/?ll=37.614002,-122.395093&spn=0.003173,0.004823&t=h&z=18
Unfortunately, I couldn't take a photo, but the road layout tool was very flexible, though I thought it was not as flexible as the road building in Cities XL. It was definitely more intuitive, since you just kind of draw the roads on the ground and the road follows your mouse cursor if you bend or curve the roads. It worked very well and in my limited time, I created some very irregular street layouts. Some of them were so irregular that I broke the generic tool they use, causing some artifacts on the intersections. I hope that they work on that some more. Unfortunately, a layout like yours would be very hard to achieve, since the intersections are limited to 4-way-intersections. I hope that they will change that as well, allowing 6- or 8-way intersections as well.
I am really interested in how they plan implement the trading between cities/regions.
This will be done via the SimCity World feature. I had the chance to see that feature in action, since Michael Donahoe and Jason Haber from Maxis were so kind to show me a behind-the-scenes demo of SimCity World. Anyone remember the global trade system from Cities XL? Well, it is essentially like that, but MUCH better. MUCH better. I don't wanna go into too much detail here because of limited time and the fact that this will be detailed in the forthcoming previews from gamescom. But if you got questions, ask away.
What are some of the 'green' solutions they have towards power and pollution.
These different power plants were in the demo: Coal, Oil, Wind, Solar and "Under Construction", which was their placeholder for unfinished stuff in the demo. So I guess there will be more than those options. Very neat was the fact that when you placed Wind Turbines, the projected power output was displayed while hovering over the potential building place. So there is a strategic element while placing the turbines, which I really liked.
When will there be a beta version for public users? If i have to pre-order the game in order to play the beta, i will put my order in now!
The beta will be "Coming soon" is all they wanted to tell me. As far as I have understood it, there is no prerequisite for entering the demo besides signing in on SimCity.com. I have asked Michael to give out some keys to this subreddit once the beta starts and he promised to keep us in mind.
Are you able to do tile queries like SC3KU and SC4? If so, are you able to see data charts? (No charts,queries = no go for me)
Yeah, you can query every building and the details there were even more informative than in SC4. For example, commercial buildings displayed the following: Energy consumption, Oil (fuel) consumption, Water consumption, Number of § jobs, Number of §§ jobs, Number of §§§ jobs, Income, Garbage production and pollution if appropriate. Residential showed respective things, like Number of Workers in the different wealth levels, happyness, water, energy, garbage and so on. It was really detailed, showing the exact amount of intake or output (for example: 3 units of Oil per day for commercials, 50 units of oil per day for industrials).
Are you able to save cities to the HDD, like all the previous SCs?
It was a limited demo, couldn't check that out.
How bad is SC5 messed up?
The game definitely feels different from SC4, but it felt good. I obviously cannot say anything about the final quality of the game, but from what I saw, I think that Maxis is going in the right direction. I am really looking forward to seeing more of the game, if that is an indicator for you.
If the graphics appear to be finalized, how do they compare to the images and screenies we've been given for the last few months? Any opinions on the tilt-shift effect when playing? Thanks for doing this. c:
The graphics were not final, but looked pretty close to the artworks and screenshots. Far-out-zoom looks great, but what was bugging me was the lack of Anti-aliasing. The buildings and especially the trees had jaggies and were flimmering, which should be done with once the final version arrives. But besides that, everything looked good. It needs some getting used to the 3D, but once you're into that, you really start to appreciate the amount of detail that Maxis put in. One of the best things must have been the construction workers that arrived on newly zoned lots. They measured the elevation of the terrain before the actual work begun - just like in real life.
Tilt-Shift looked okay, they don't shove that in your face. Actually, I didn't really notice the effect after a while, since it gets stronger the closer you zoom. And I was mainly playing zoomed out. The effect looked a bit strange sometimes because of the aliasing, but that should
zoom level, check the zoom level, i mean check if you can go to street level. just like citylife
You can get VERY close, almost like you would be wandering around the city. Also, you can zoom pretty far out as well. Zooming had literally no performance impact, even when zooming in and out really fast. It ran really smooth.
I've been curious about the speed controls. Assuming they are in the game, how does this affect the real-time nature of the animations?
Ingame speed (3 different speeds, like before) affected the speed of all animations: Cars driving faster, windmills turnig faster, industry producing faster. I guess that one can turn the speed adaption off, just like in SC4, but I wasn't able to enter the options menu.
What new disasters are in the game? Hopefully like SC2000 where there were hurricanes, floods, tornadoes (NATURAL DISASTERS)
Only the meteor shower was shown (see part 1). The artworks are hinting towards other disasters, like an UFO and "Godzilla" etc.
would like to know how smooth the game runs.
Totally smooth. I never had a single lag, even during the rapid panoramic camera drives that were happening when my attention was directed towards something. I tried zooming in and out rapidly, which didn't produce lags either. The city we played in was not fully developed, so maybe the performance gets worse when there are more buildings. But the demo ran really smooth, especially for Pre-Alpha software. I didn't have any bugs either in my four playthroughs, but one of my co-players in the booth had a total freeze, forcing a restart of the game.
Wow, so many questions still to go and I have to rush off again. Sorry for keeping you waiting, but I will get to every question sooner or later, I promise!
Jeux de gestion addict!
message posté le 17 août 2012 à 21h47édité le 18 août 2012 à 18h53 par dave8888 [membre]
Alucard XIII a.k.a. Benjamin Crewz - Fondateur des Lamas D'Or TSC
\|/ Isle Royale de Lithanie : Justitia - Pietas - Fides \|/ Crewz Gaming - Squad 29 ____________________________________________________
In the name of God, Impure souls of the living dead shall be banished into eternal damnation, Amen.
ça des beaux graphismes ? Juste des effets de lumières qui masquent la pauvreté des textures et la piètre végétation, et je doute que dans la version finale les automates aient le même rendu.
Et je ne parle pas des modélisations approximatives des bâtiments et de leurs occupants.