message posté le 27 sept 2018 à 22h06
Salut tout le monde ! J'ai une erreur dans ma ville avec ce fameux message : array index is out of range ! No détails !
Lorsque je fouille dans le fichier outlog.txt je trouve ceci :
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Simulation error: Array index is out of range.
at PassengerTrainAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0
at PassengerTrainAI.SetTarget (UInt16 vehicleID, .Vehicle& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0
at DepotAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, Int32 finalProductionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at TransportStationAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, Int32 finalProductionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStepActive (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at DepotAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at TransportStationAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at BuildingAI.SimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCommonBuildingAI.CustomSimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
Je n'ai ni ajouté ni retiré de mod/asset depuis ma dernière sauvegarde de la veille qui fonctionnait très bien.
Quelqu'un aurait il une idée de ce qui ne va pas svp ?
Merci à tous !
Lorsque je fouille dans le fichier outlog.txt je trouve ceci :
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Simulation error: Array index is out of range.
at PassengerTrainAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0
at PassengerTrainAI.SetTarget (UInt16 vehicleID, .Vehicle& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0
at DepotAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, Int32 finalProductionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at TransportStationAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, Int32 finalProductionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStepActive (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at PlayerBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at DepotAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at TransportStationAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0
at BuildingAI.SimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCommonBuildingAI.CustomSimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
Je n'ai ni ajouté ni retiré de mod/asset depuis ma dernière sauvegarde de la veille qui fonctionnait très bien.
Quelqu'un aurait il une idée de ce qui ne va pas svp ?
Merci à tous !