Même avec l'add-on, il faut quand même remonter le contenu du patch :
Mise à jour 1.2.0 délivrée le 24/09/15
Changelog :
Service buildings show notification when there is no road access
Day/night option added
Added icons to info panels of vehicles and citizens
Building and attached prop window/illumination/light depends on if building is active / has electricity
Night ambient sounds implemented
New music implemented for the night
Lights go off when a building is on fire
Pink Unicorn billboard added!
Budget window now has sliders for both day and night time
Day/Night transport lines
Shoreline now has land value and land value info view shows it even if it is not built yet
Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
District panel now has a drop down allowing to change its style set
Added day time control slider in Map and Asset editor
Added Day/Night indicator where the zoom/tiles mode button is
Visual night and day cycle added
Street lights
New textures for lighting windows added to existing buildings
Modding: Textfields support added to mod options
Fixed: Left and right mouse button references in all languages
Fixed: PDX Accounts creation lacks countries
Fixed: Logged out of paradox account on every return to main menu
Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
Fixed: Short description text goes out of bounds in Load Asset window if text is too long
Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
Fixed: Clouds still move in the sky while the simulation is paused.
Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
Fixed: Advisor start text does not change language when changing language in-game
Fixed: Visitors will not leave a building when it is turned off.
Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service buildings not connected to a road.)
Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
Fixed: Sliders in the Options Menu should have indications of their value.
Fixed: Content Manager: The Categories title is misplaced.
Fixed: Citizens vanish when entered in the Japanese Garden.
Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
Fixed: Spelling mistake in the information box of the Fire Station building.
Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
Fixed: Game Crashes on Exit
Fixed: Buildings should now spawn with all or their color variations
Fixed: Asset editor: Train templates are not working
Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
Fixed: Asset editor: Custom asset that are set not available in asset editor are available
Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
Fixed: Credits won't start from the beginning when viewed more than once.
Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
Fixed: The "Recreational Use" policy is inconsistent with its description.
Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
Fixed: When enabling free camera, the camera button disappears but is still clickable
Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game session.
Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: People working in a Service Vehicle change name every time they get out.
Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
Added error message: Saving a save file when the Local Disk is full causes multiple issues.
Ils doivent être à fond sur la portabilité du jeu sur Xbox One. Et c'est d'autant plus dommage que ca risque pas d'être un investissement si rentable que ca (Y'a qu'a voir ce qui s'est passé avec Tomb Raider pour comprendre que c'est un gros risque).
Ok ce n'est pas le même genre mais quand on voit Minecraft par exemple, c'est horrible de jouer sur console ... puis je sais pas si c'est être avec des œillères mais ça ce joue à la souris, pas autrement
Les jeux de Gestion / Stratégie fonctionnent à la manette (Halo Wars par exemple) mais ça reste beaucoup moins intéressant qu'avec une souris c'est sûr.