message posté le 1 oct 2009 à 23h34
Log generated on 10/1/2009, 14:59
Flags
-----
hardwareDriver = false
DXT = true
fullscreen = false
MMX = true
FPU = true
backingStore = true
forcedFSAA = false
Strings
-------
userName = yann
appName = SimCity 4
version = 1.1.610.0
osVersion = Windows NT 6.0
computerName = PC-DE-YANN
CPU = GenuineIntel
sglDriverName = Software
sglDriverVersion = 1.0
driverName = atiumdag.dll
driverVersion = 7.14.10.583, GUID: D7B71EE2-D783-11CF-9873-0223AFC2CD35
cardName = ATI Radeon HD 2400 PRO
cardVersion = Vendor: 1002, Device: 94c3, Board: 3021028, Chipset: 0000
cardIdentity = ATI Radeon HD 2400 PRO
soundDriverName =
soundCardName = Périphérique audio principal
buildType = Release
Numbers
-------
cpuSpeed = 2194
memory = 2048
freeMemory = 2048
screenWidth = 1440
screenHeight = 900
screenBPP = 32
videoMemory = 116
textureMemory = 116
textureStages = 1
bogoFPS = 0
bogoMPPS = 0
Rules
-----
applying Sound
applying high sound detail
applying City Detail and Day/Night Settings
applying low computer power>
applying high computer power
option 9 = 3
option 13 = 1
option 15 = 3
applying Texture Quality and Building Variety Settings
applying low memory>
applying high memory
option 3 = 3
option 14 = 3
applying Variable Speed Automata
applying default
option 10 = 1
applying Standard software
option 0 = 1
option 1 = 1
option 2 = 1
option 4 = 0
option 5 = 0
option 8 = 1
option 7 = 0
option 6 = 0
option 11 = 0
option 12 = 0
applying Standard software>
option 0 = 2
Options
-------
Visual Effects current: 2 recommended: 2
Cars/Sims current: 1 recommended: 1
Shadows current: 1 recommended: 1
Atmospheric effects current: 0 recommended: 0
Water effects current: 0 recommended: 0
Software/Hardware current: 0 recommended: 0
Cursor current: 0 recommended: 0
VariableSpeedAutomata current: 1 recommended: 1
Translucent UI current: 1 recommended: 1
Graphic Detail current: 3 recommended: 3
Building Load Speed current: 3 recommended: 3
Texture Quality current: 3 recommended: 3
Properties
-------
forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true
rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = false
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 1
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024
particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 4
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0,0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0,55
Bref, beaucoup de FALSE. Je précise que je rencontre le probleme uniquement avec SC4 et que je l'ai reinstaller plusieurs fois. qui sait d'ou vient le probleme et comment le resoudre ? merci de votre aide.