Voici le texte tel que copier (en anglais... désolé...)sur le site officiel: http://simcity.ea.com
En fait, c'est la première partie de deux textes... si tu veux voir l'original, va sur le site, dans Community - BBS... il faut t'enregistrer par contre... mais si t'as le jeux, il ny a pas de problème! pour ce qui est des dates... ils ne disent rien...
«Author: CoxFromMaxis
Date: Mar-06-03 08:07 PM PST
Subject: Patch 2 Update: Performance improvements and more
Hello fans,
As painful as it has been to wait everyday brings us closer to being able to release patch 2. We are still not quite ready to release it however.
We are in the process of testing to make sure that the huge amount of stuff we have addressed all works as advertised. In this post and the next you will find an outline of what has been addressed. You will also find more details on what we have been able to accomplish with the performance improvements.
Keep reading to learn more.
Performance Improvements
* Zoom and rotation switching is faster in all cases, due to changes that made building graphics loading more conservative.
* Auto-zooming by the game can be disabled with the command line option:
-AutoZoomChange:off
This option is not currently available through the game's options dialogs. This option makes the game more responsive.
* Simulation in general is faster for many cities, due to bug fixes and performance improvements related to traffic simulation and neighbor deals to some degree.
* Frame rates are faster for many cities, due to bug fixes and performance improvements related to traffic simulation and neighbor deals to some degree. Cities that ran fine previously will still run fine. Many cities that ran poorly previously will now run fine as well.
* The application's memory cache is more aggressively reduced at runtime, so that memory will be freed for other uses, resulting in less paging on systems with less memory.
* Control-Shift-Alt-S (or holding down Alt while clicking on the city save button) should significantly improve the game save time, especially on memory-strapped systems.
* Game default detail options have been made a little more conservative with respect to some cases.
* The game no longer forces itself into the underground view unless you have explicitly picked an underground tool.
Caveats
Very large and dense cities with complex road and underground networks will continue to be a problem with computers that have less than 256MB of RAM unless the user turns graphics options down via the options dialogs and turns down day/night transitions via the God menu. It wouldn't hurt to turn down audio options via the options dialog as well in these cases. The immense scope of SimCity makes it difficult for it to run quickly at full breadth on machines with lower RAM, particularly when running heavy operating systems such as Windows XP. »
alors voilà!
dv
:-)
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