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Olivier
membre

Montréal,Canada

le 24 fév 2004 à 19h58

The Building Architect Tool and gmax™ both have hefty learning curves that may cause a certain degree of confusion for some users. In an effort to make it easier for our community to release high-quality buildings created with the BAT, we have a couple of useful tips to help you out.

Contents:

Basic Building Creation With the B.A.T.
B.A.T. File Structure Overview
Creating a B.A.T. Shortcut
GMAXLOC Environment Variable
B.A.T. Export Error Codes


MayorRalphaelNinja's Guide to Basic Building Creation

Our first tip comes courtesy of SimMayor and all-around SimCity guru MayorRalphaelNinja. This example walks you through the most basic example of making a building (well, a box really), from it's creation, all the way through to export. This is a great place to start for anyone who is new to the tool, and wants a quick-and-dirty primer to get them started.

Create The Box


Start up SC4 B.A.T. (double click the icon)
Look to the right of the editor - you should see Box, Sphere etc. Select Box
You should now have a cursor that is a cross. There are four views. With each view you should see heavier lines then the rest; this is your center.
Click (left mouse button), using Top view, to the left and upwards (one square) from the center and drag diagonally downwards to the right and below center (one square) and let go. If you move your mouse around now, you should see the box in the perspective view moving upwards or downwards.
Move your mouse until it creates a box above the ground level; now click your left mouse button again to complete the box. You should have a box that is approximately 2x2x2 tiles.

Generate An SCM File


On the right panel towards the top you should see a hammer. If you hoover with your mouse over the hammer, it will say utilities. Click on the hammer.
Under the Utilities you should see the B.A.T.; select B.A.T.
Click on Export.
If you haven't save the gMax file, it will ask you to save your changes.
Name it BOX.
Close gMax.

Create a Model File.


Start up the SC4 Plugin Manager.
To the left you will see all the possible categories that you can create. To the right, you will see all the models. Find Box, click and drag the box and drop it on Park. A Property Editor will pop up. Just use the default. Click OK to generate a model file.
Close SC4 Plugin Manager.

Launch The Lot Editor


Find pz3x3_ParkGreens3
Click on the Building Tab, click Replace item
Find BOX and select
Click save as and type in PZBOX as your name
Close Lot editor

Start up SimCity 4 and you should find "Custom Ploppable" in your Park Menu. Voila!


B.A.T. File-Structure Overview

When the B.A.T. is installed, it places files in various directories of gmax. While this information is generally kept hidden from the user, it can be useful for those who want a deeper understanding of the files utilized by the B.A.T. What follows is a breakdown of the files utilized by the B.A.T., and where they can be found.

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Il est en anglais mais c'est ce qui a de plus simple a comprendre.

La patience n'est pas une vertue quand on se laisse marcher dessus.

Olivier
membre

Montréal,Canada

le 24 fév 2004 à 20h05

Je ferai de mon posible pour le traduire...
Pour le moment essayez ca.

La patience n'est pas une vertue quand on se laisse marcher dessus.

Goldkiller
membre

Bitche, Moselle, France

le 24 fév 2004 à 22h45

Merci Olivier, mais t'as sorti ça de gmax non?

Olivier
membre

Montréal,Canada

le 25 fév 2004 à 02h23

Non ca vient du tutorial de simcity.com sur le bat.

La patience n'est pas une vertue quand on se laisse marcher dessus.

GER
membre

Avatar

France (41)

le 25 fév 2004 à 11h00

oui j'ai deja vu , en fait ça explique comment extraire les element creé avec le bat vers le plugin manager puis vers SC4 , c'est pas bien compliqué . le plus dur est la creation ...[snif]

GER

--== GER ==--

Goldkiller
membre

Bitche, Moselle, France

le 26 fév 2004 à 22h20

GER, je dirai pluôt que le plus dur est de faire une belle création ! Parce que faire une boite rose violacée ce n'est pas compliqué ;-)

Olivier
membre

Montréal,Canada

le 27 fév 2004 à 03h02

Je l'ai mis dans un nouveau post.

Étant donné la semaine de relache je vais avoir le temps de le traduire.

Message édité le 27/02/2004 à 22h07 par Olivier

La patience n'est pas une vertue quand on se laisse marcher dessus.

GER
membre

Avatar

France (41)

le 27 fév 2004 à 09h35

une tite traduction s'impose [snif]

--== GER ==--

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