===================================================
=                                                 =
=         Le 1000 de la rue Gauchetière           =
=                      by Cataclaw                =
=                                                 =
===================================================

--------------------
English readme below
--------------------

Un grand merci à tout le monde sur toutsimcity.com.
C'est grace à vous, votre encouragement et vos
conseils que ce BAT existe aujourd'hui. J'aimerais
surtout remercier Yarabundi pour son aide et ses
photos. Sortir pour prendre des photos pendant que
les restants de Katrina nous tombaient sur la tête..
Yara, j'peux pas te remercier assez! Un gros merci
aussi à Dr. Neitchskrimfrauwnmoya pour ses
contributions!

Merci encore à tous!


===================================================

Name: 1000 de la Gauchetière
Date: October 4th, 2005
Type: Custom SC4RH Lots with custom BAT model

Author: Cataclaw
E-Mail: Cataclaw@Cataclaw.com
Web Site: http://www.cataclaw.com
Thread: http://www.simtropolis.com/idealbb/view.asp?topicID=66870

Installation: 

	Essential files (you must put this in your plugins folder) 
	- 1000-24-fix4-0x5ad0e817_0xf01b4bb2_0x140000.SC4Model

	Optional files (for landmark ploppable version)
	- CC_1000_DE_GAUCHETIERE_LM_104e82e0.SC4Lot
	- 1000-24-fix4-0x6534284a-0xf01b4bb2-0x704e7f13.SC4Desc

	Optional files (for growable CO-§§§ version)
	- CC_1000_DE_GAUCHETIERE_CO$$$_104e854d.SC4Lot
	- 1000-plop-0x6534284a-0xf01b4bb2-0x304e82ff.SC4Desc

	NOTE: You may install both ploppable and growable versions


Dependencies: None!

Description: This BAT is modelled after a real-life building:

	Name: 1000 de Gauchetière
	Height: 205m
	Floors: 51
	City: Montreal, Qc
	Year: 1992
	Rank: 1 (Montreal), 8 (Canada) 336 (World)

Lot type: Ploppable landmark and growable CO-§§§

Misc: This is the second BAT i upload to the community and technically
      my first "BAT". (I started this project 2 months ago when I started
      learning gmax.) It took well over 100 hours to make, although much
      of that time was spent learning and going back to fix/improve things.










